Increases the user's damage toward animals by 30% for 10 minutes.
CODEX · CLASSES · GLADIATOR
Gladiator
Tier T21 paths
Progression
Skills
Skills acquired by level — each row is a separate SP purchase at the class trainer.
| Icon | Name | Skill Lv. | Magic Lv. | Description |
|---|---|---|---|---|
| Detect Animal Weakness | Increases the user's damage toward animals by 30% for 10 minutes. | |||
| Dual Weapon Mastery | Increases P. Atk. by 23.7 when using a dualsword. | |||
| Increases P. Atk. by 25.4 when using a dualsword. | ||||
| Increases P. Atk. by 27.1 when using a dualsword. | ||||
| Fast HP Recovery | Increases HP Regeneration by 1.7. | |||
| Fatal Strike | Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | |||
| Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | ||||
| Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense. | ||||
| Hammer Crush | Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | |||
| Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | ||||
| Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible. | ||||
| Heavy Armor Mastery | Increases P.Def. by 20.4 when equipped with heavy armor. | |||
| Increases P.Def. by 21.6 when equipped with heavy armor. | ||||
| Increases P.Def. by 22.8 when equipped with heavy armor. | ||||
| Light Armor Mastery | Increases P.Def. by 21.5 and Evasion by 6 when equipped with light armor. | |||
| Increases P.Def. by 22.7 and Evasion by 6 when equipped with light armor. | ||||
| Increases P.Def. by 24 and Evasion by 6 when equipped with light armor. | ||||
| Sonic Focus | Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1. | |||
| Sword/Blunt Weapon Mastery | Increases P. Atk. by 23.7 when using a sword or blunt weapon. | |||
| Increases P. Atk. by 25.4 when using a sword or blunt weapon. | ||||
| Increases P. Atk. by 27.1 when using a sword or blunt weapon. | ||||
| Triple Slash | Attacks the enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | |||
| Attacks the enemy with 549 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | ||||
| Attacks the enemy with 583 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense. | ||||
| Vicious Stance | Increases Critical Damages by 139. Additionally increased Critical Damage by 3%. Continuously consumes MP proportionately to the user's level. |
Increases P. Atk. by 23.7 when using a dualsword.
Increases P. Atk. by 25.4 when using a dualsword.
Increases P. Atk. by 27.1 when using a dualsword.
Increases HP Regeneration by 1.7.
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Increases P.Def. by 20.4 when equipped with heavy armor.
Increases P.Def. by 21.6 when equipped with heavy armor.
Increases P.Def. by 22.8 when equipped with heavy armor.
Increases P.Def. by 21.5 and Evasion by 6 when equipped with light armor.
Increases P.Def. by 22.7 and Evasion by 6 when equipped with light armor.
Increases P.Def. by 24 and Evasion by 6 when equipped with light armor.
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
Increases P. Atk. by 23.7 when using a sword or blunt weapon.
Increases P. Atk. by 25.4 when using a sword or blunt weapon.
Increases P. Atk. by 27.1 when using a sword or blunt weapon.
Attacks the enemy with 517 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
Attacks the enemy with 549 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
Attacks the enemy with 583 Power added to P. Atk. Requires a dualsword. Over-hit and Critical hit are possible. Ignores Shield Defense.
Increases Critical Damages by 139. Additionally increased Critical Damage by 3%. Continuously consumes MP proportionately to the user's level.