L2 Database

CODEX · CLASSES · TREASURE_HUNTER

Treasure Hunter

Tier T21 paths

Progression

Skills

Skills acquired by level — each row is a separate SP purchase at the class trainer.

Icon Name Skill Lv. Magic Lv. Description
Backstab Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Critical Chance Increases Critical Rate by 30%.
Critical Damage Increases Critical Damages by 93.
Dagger Mastery Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Deadly Blow Attacks the target's vital spot with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Execution Increases the user's damage toward humanoids by 10% for 10 minutes.
Fake Death Plays dead to keep a monster from attacking. Consumes 10 MP per second.
Light Armor Mastery Increases P.Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Silent Move Disables preemptive attacks from enemies. Decreases Speed by 40% and Increases resistance to Fire, Water, Wind and Earth attacks by 10%. Continuously consumes MP.
Unlock There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Vicious Stance Increases Critical Damages by 139. Additionally increased Critical Damage by 3%. Continuously consumes MP proportionately to the user's level.
Vital Force Increases HP Regeneration by 2.9 and MP Recovery Bonus by 2.2 when sitting.
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Attacks the target's vital spot with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Increases the user's damage toward humanoids by 10% for 10 minutes.
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
Increases P.Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Disables preemptive attacks from enemies. Decreases Speed by 40% and Increases resistance to Fire, Water, Wind and Earth attacks by 10%. Continuously consumes MP.
There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Increases Critical Damages by 139. Additionally increased Critical Damage by 3%. Continuously consumes MP proportionately to the user's level.
Increases HP Regeneration by 2.9 and MP Recovery Bonus by 2.2 when sitting.

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