L2 Database

CODEX · CLASSES · ORC_SHAMAN

Orc Shaman

Tier T12 paths

Progression

Skills

Skills acquired by level — each row is a separate SP purchase at the class trainer.

Icon Name Skill Lv. Magic Lv. Description
Anti Magic Increases M.Def. by 18 and Resistance to magic damage by 5%.
Increases M.Def. by 20 and Resistance to magic damage by 5%.
Boost Mana Increases Max MP by 30.
Chant of Fire Increases M.Def. of all party members by 15% for 20 minutes.
Chant of Life Instantly restores 10% of Max HP and additionally recovers 24 HP per second for all party members for 15 seconds.
Chant of Shielding Increases P.Def. of all party members by 8% for 20 minutes.
Dreaming Spirit Causes the enemy to sleep for 30 seconds.
Fear Frightens the enemy into fleeing for 10 seconds.
Frost Flame Strikes the target with magical cold flame, causing loss of 58 HP per second for 15 seconds.
Heavy Armor Mastery When equipped with heavy armor, increases P.Def. by 15.2, Casting Spd. by 71%, and Atk. Spd. by 25%.
When equipped with heavy armor, increases P.Def. by 17.2, Casting Spd. by 71%, and Atk. Spd. by 25%.
Life Drain Inflicts non-attribute damage on the enemy with with 26 Power added to M. Atk. and re-absorbs 80% of the damage as HP.
Light Armor Mastery When equipped with light armor, increases P.Def. by 21.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
When equipped with light armor, increases P.Def. by 23.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
Madness Confuses the enemy, causing them to lose their target when attacking. Reduces resistance to debuffs by 30%.
Quick Recycle Decreases reuse time for magic by 10%.
Robe Mastery Increases P.Def. by 20.9 when equipped with a robe.
Increases P.Def. by 23.8 when equipped with a robe.
Seal of Poison Poisons nearby enemies, causing loss of 21 HP per second and decreases the power of HP recovery magic received by the enemy by 50% for 30 seconds.
Stun Attack Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
Supplements the user's P. Atk. with 39 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
Supplements the user's P. Atk. with 42 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
Venom Poisons the target, causing loss of 29 HP per second and decreases HP recovery magic by 50% for 30 seconds.
Weapon Mastery Increases P. Atk. by 4.5 and M. Atk. by 5.7. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as MP.
Increases M.Def. by 18 and Resistance to magic damage by 5%.
Increases M.Def. by 20 and Resistance to magic damage by 5%.
Increases M.Def. of all party members by 15% for 20 minutes.
Instantly restores 10% of Max HP and additionally recovers 24 HP per second for all party members for 15 seconds.
Frightens the enemy into fleeing for 10 seconds.
Strikes the target with magical cold flame, causing loss of 58 HP per second for 15 seconds.
When equipped with heavy armor, increases P.Def. by 15.2, Casting Spd. by 71%, and Atk. Spd. by 25%.
When equipped with heavy armor, increases P.Def. by 17.2, Casting Spd. by 71%, and Atk. Spd. by 25%.
Inflicts non-attribute damage on the enemy with with 26 Power added to M. Atk. and re-absorbs 80% of the damage as HP.
When equipped with light armor, increases P.Def. by 21.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
When equipped with light armor, increases P.Def. by 23.2, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
Confuses the enemy, causing them to lose their target when attacking. Reduces resistance to debuffs by 30%.
Increases P.Def. by 20.9 when equipped with a robe.
Increases P.Def. by 23.8 when equipped with a robe.
Poisons nearby enemies, causing loss of 21 HP per second and decreases the power of HP recovery magic received by the enemy by 50% for 30 seconds.
Supplements the user's P. Atk. with 36 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
Supplements the user's P. Atk. with 39 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
Supplements the user's P. Atk. with 42 Power to stun the enemy for 9 seconds. Requires a blunt weapon. Over-hit is possible.
Poisons the target, causing loss of 29 HP per second and decreases HP recovery magic by 50% for 30 seconds.
Increases P. Atk. by 4.5 and M. Atk. by 5.7. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as MP.

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