L2 Database

CODEX · CLASSES · WARCRYER

Warcryer

Tier T21 paths

Progression

Skills

Skills acquired by level — each row is a separate SP purchase at the class trainer.

Icon Name Skill Lv. Magic Lv. Description
Anti Magic Increases M.Def. by 40 and Resistance to magic damage by 15%.
Increases M.Def. by 42 and Resistance to magic damage by 15%.
Increases M.Def. by 43 and Resistance to magic damage by 15%.
Boost HP Increases Max HP by 60.
Boost Mana Increases Max MP by 70.
Burning Chop Attacks the enemy with 1167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 102 HP every second. Decreases enemy's P. Atk./M. Atk. by 23%. Cannot be used when a bow is equipped. Over-hit and Critical are possible.
Chant of Evasion Increases Evasion of all party members by 2 for 20 minutes.
Chant of Fire Increases M.Def. of all party members by 23% for 20 minutes.
Chant of Life Instantly restores 10% of Max HP and additionally recovers 54 HP per second for all party members for 15 seconds.
Chant of Shielding Increases P.Def. of all party members by 15% for 20 minutes.
Dreaming Spirit Causes the enemy to sleep for 30 seconds.
Fast Spell Casting Increases Casting Spd. by 7%.
Fear Frightens the enemy into fleeing for 10 seconds.
Freezing Flame Creates a mystical cold flame that does 102 HP per second and decreases Speed by 20% for 15 seconds.
Hammer Crush Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Heavy Armor Mastery When equipped with heavy armor, increases P.Def. by 34.3, Casting Spd. by 71%, and Atk. Spd. by 25%.
When equipped with heavy armor, increases P.Def. by 35.5, Casting Spd. by 71%, and Atk. Spd. by 25%.
When equipped with heavy armor, increases P.Def. by 36.7, Casting Spd. by 71%, and Atk. Spd. by 25%.
Impulse of Destroyer For 30 seconds, increases party members Critical Rate by 15% and Critical Damge by 15%. Consumes 10 souls.
Light Armor Mastery When equipped with light armor, increases P.Def. by 43.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
When equipped with light armor, increases P.Def. by 45, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
When equipped with light armor, increases P.Def. by 46.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
Madness Confuses the enemy, causing them to lose their target when attacking. Reduces resistance to debuffs by 30%.
Mind to Soul Consumes 50% of Max MP to gather 5 souls.
Robe Mastery Increases P.Def. by 47.3 when equipped with a robe.
Increases P.Def. by 49 when equipped with a robe.
Increases P.Def. by 50.7 when equipped with a robe.
Soul Cry Increases P. Atk. by 90.5 and consumes 2 MP per second.
Soul Mastery Absorbs a soul from defeated monster. There is a 20% chance of absorbing a soul on a critical hit. Maximum of 20 souls can be absorbed.
Soul Resonance Increases the user's P. Atk. by 15% and M. Atk. by 15% for 10 minutes. Consumes 20 souls. When using the Burning Chop, there is a 50% chance to gather the enemy soul.
Soul Strike Supplements the user's M. Atk. with 50 Power to inflict non-attribute damage on the enemies near a target. Can only be used if you have 10 or more souls.
Supplements the user's M. Atk. with 52 Power to inflict non-attribute damage on the enemies near a target. Can only be used if you have 10 or more souls.
Supplements the user's M. Atk. with 55 Power to inflict non-attribute damage on the enemies near a target. Can only be used if you have 10 or more souls.
Steal Essence Inflicts non-attribute damage on the enemy with 52 Power added to M. Atk. Absorbs 80% of the damage as HP.
Venom Poisons the target, causing loss of 38 HP per second and decreases HP recovery magic by 50% for 30 seconds.
Weapon Mastery Increases P. Atk. by 16 and M. Atk. by 20. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as MP.
Increases P. Atk. by 17 and M. Atk. by 21.3. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as MP.
Increases P. Atk. by 18.1 and M. Atk. by 22.6. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as MP.
Increases M.Def. by 40 and Resistance to magic damage by 15%.
Increases M.Def. by 42 and Resistance to magic damage by 15%.
Increases M.Def. by 43 and Resistance to magic damage by 15%.
Increases Max HP by 60.
Attacks the enemy with 1167 Power added to P. Atk., causes burns for 10 seconds, and makes him consume 102 HP every second. Decreases enemy's P. Atk./M. Atk. by 23%. Cannot be used when a bow is equipped. Over-hit and Critical are possible.
Increases Evasion of all party members by 2 for 20 minutes.
Increases M.Def. of all party members by 23% for 20 minutes.
Instantly restores 10% of Max HP and additionally recovers 54 HP per second for all party members for 15 seconds.
Frightens the enemy into fleeing for 10 seconds.
Creates a mystical cold flame that does 102 HP per second and decreases Speed by 20% for 15 seconds.
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
When equipped with heavy armor, increases P.Def. by 34.3, Casting Spd. by 71%, and Atk. Spd. by 25%.
When equipped with heavy armor, increases P.Def. by 35.5, Casting Spd. by 71%, and Atk. Spd. by 25%.
When equipped with heavy armor, increases P.Def. by 36.7, Casting Spd. by 71%, and Atk. Spd. by 25%.
For 30 seconds, increases party members Critical Rate by 15% and Critical Damge by 15%. Consumes 10 souls.
When equipped with light armor, increases P.Def. by 43.5, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
When equipped with light armor, increases P.Def. by 45, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
When equipped with light armor, increases P.Def. by 46.6, Casting Spd. by 90%, Atk. Spd. by 25%, and MP Recovery Bonus by 20%.
Confuses the enemy, causing them to lose their target when attacking. Reduces resistance to debuffs by 30%.
Consumes 50% of Max MP to gather 5 souls.
Increases P.Def. by 47.3 when equipped with a robe.
Increases P.Def. by 49 when equipped with a robe.
Increases P.Def. by 50.7 when equipped with a robe.
Increases P. Atk. by 90.5 and consumes 2 MP per second.
Absorbs a soul from defeated monster. There is a 20% chance of absorbing a soul on a critical hit. Maximum of 20 souls can be absorbed.
Increases the user's P. Atk. by 15% and M. Atk. by 15% for 10 minutes. Consumes 20 souls. When using the Burning Chop, there is a 50% chance to gather the enemy soul.
Supplements the user's M. Atk. with 50 Power to inflict non-attribute damage on the enemies near a target. Can only be used if you have 10 or more souls.
Supplements the user's M. Atk. with 52 Power to inflict non-attribute damage on the enemies near a target. Can only be used if you have 10 or more souls.
Supplements the user's M. Atk. with 55 Power to inflict non-attribute damage on the enemies near a target. Can only be used if you have 10 or more souls.
Inflicts non-attribute damage on the enemy with 52 Power added to M. Atk. Absorbs 80% of the damage as HP.
Poisons the target, causing loss of 38 HP per second and decreases HP recovery magic by 50% for 30 seconds.
Increases P. Atk. by 16 and M. Atk. by 20. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as MP.
Increases P. Atk. by 17 and M. Atk. by 21.3. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as MP.
Increases P. Atk. by 18.1 and M. Atk. by 22.6. Has a chance to absorb 10% of standard melee damage inflicted on the enemy as MP.

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