L2 Database

CODEX · CLASSES · WARSMITH

Warsmith

Tier T21 paths

Progression

Skills

Skills acquired by level — each row is a separate SP purchase at the class trainer.

Icon Name Skill Lv. Magic Lv. Description
Blunt Mastery Increases P. Atk. by 23.7 when using a blunt weapon. Increases expertise in using blunt weapon, making it possible to use it more skillfully.
Increases P. Atk. by 25.4 when using a blunt weapon. Increases expertise in using blunt weapon, making it possible to use it more skillfully.
Increases P. Atk. by 27.1 when using a blunt weapon. Increases expertise in using blunt weapon, making it possible to use it more skillfully.
Crushing Strike Impacts the enemy with 1822 Power added to P. Atk, decreasing the target's P.Def. and M.Def. by 25% for 5 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Crystallize Makes C-Grade crystallization possible.
Fast HP Recovery Increases HP Regeneration by 1.7.
Fatal Strike Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
Golem Reinforcement For 20 minutes, equips a summoned golem with an additional armor plate to increase P.Def. by 8% and maximum HP by 5%.
Hammer Crush Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Heavy Armor Mastery Increases P.Def. by 20.4 when equipped with heavy armor.
Increases P.Def. by 21.6 when equipped with heavy armor.
Increases P.Def. by 22.8 when equipped with heavy armor.
Light Armor Mastery Increases P.Def. by 21.5 and Evasion by 6 when equipped with light armor.
Increases P.Def. by 22.7 and Evasion by 6 when equipped with light armor.
Increases P.Def. by 24 and Evasion by 6 when equipped with light armor.
Polearm Mastery Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.
Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.
Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.
Repair Golem Repairs the summoned golem to recover the golem's HP by 8%.
Vital Force Increases HP Regeneration by 2.9 and MP Recovery Bonus by 2.2 when sitting.
Whirlwind Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Increases P. Atk. by 23.7 when using a blunt weapon. Increases expertise in using blunt weapon, making it possible to use it more skillfully.
Increases P. Atk. by 25.4 when using a blunt weapon. Increases expertise in using blunt weapon, making it possible to use it more skillfully.
Increases P. Atk. by 27.1 when using a blunt weapon. Increases expertise in using blunt weapon, making it possible to use it more skillfully.
Impacts the enemy with 1822 Power added to P. Atk, decreasing the target's P.Def. and M.Def. by 25% for 5 seconds. Requires a sword or blunt weapon to be equipped. Over-hit is possible.
Makes C-Grade crystallization possible.
Attacks the enemy with 738 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
Attacks the enemy with 784 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
Attacks the enemy with 833 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit and Critical hit are possible. Ignores Shield Defense.
For 20 minutes, equips a summoned golem with an additional armor plate to increase P.Def. by 8% and maximum HP by 5%.
Attacks the enemy with 487 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 518 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Attacks the enemy with 550 Power added to P. Atk. and inflicts Shock for 9 seconds. Requires a blunt weapon. Ignores Shield Defense. Over-hit and critical hit are possible.
Increases P.Def. by 20.4 when equipped with heavy armor.
Increases P.Def. by 21.6 when equipped with heavy armor.
Increases P.Def. by 22.8 when equipped with heavy armor.
Increases P.Def. by 21.5 and Evasion by 6 when equipped with light armor.
Increases P.Def. by 22.7 and Evasion by 6 when equipped with light armor.
Increases P.Def. by 24 and Evasion by 6 when equipped with light armor.
Increases P. Atk. by 23.7 when using a polearm, and allows an attack on multiple targets.
Increases P. Atk. by 25.4 when using a polearm, and allows an attack on multiple targets.
Increases P. Atk. by 27.1 when using a polearm, and allows an attack on multiple targets.
Repairs the summoned golem to recover the golem's HP by 8%.
Increases HP Regeneration by 2.9 and MP Recovery Bonus by 2.2 when sitting.
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Swings a spear to attack nearby enemies with 588 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.
Swings a spear to attack nearby enemies with 625 Power added to P. Atk. Requires a polearm to be equipped. Ignores Shield Defense. Over-hit and Critical hit are possible.

Reconnecting

Restoring your scribe’s connection…

Next attempt in 0s · try 1

The connection was lost.

The session was closed by the server.