L2 Database

CODEX · CLASSES · BLADEDANCER

Bladedancer

Tier T21 paths

Progression

Skills

Skills acquired by level — each row is a separate SP purchase at the class trainer.

Icon Name Skill Lv. Magic Lv. Description
Aggression Provokes the target to attack with 12936 Power.
Provokes the target to attack with 13282 Power.
Provokes the target to attack with 13630 Power.
Berserker Stance Decreases P.Def. by 10% and Evasion by 2. Increases P. Atk. and Atk. Spd. by 5% and Accuracy by 2. Continuously consumes MP proportionately to the user's level.
Confusion Throws the enemy into confusion, changing their target of attack.
Dance of Fire Increases Critical Damage of all party members by 35% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Deadly Strike Attacks the enemy with 1110 Power added to P. Atk. Decreases the power of HP recovery magic received by the enemy by 50% for 30 seconds. Can be used when a sword/dualsword weapon is equipped. Over-hit is possible.
Defense Aura Increases P.Def. by 15%.
Defense Motion Increases your resistance to damage in PvP by 5%. When using Aggression has chance to increase resistance to damage in PvP by 5% for all party members. Duration 15 seconds.
Drain Health Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Dual Weapon Mastery Increases P. Atk. by 23.7 when using a dualsword.
Increases P. Atk. by 25.4 when using a dualsword.
Increases P. Atk. by 27.1 when using a dualsword.
Freezing Strike Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
Heavy Armor Mastery Increases P.Def. by 54.6 and decreases received Critical Damage by 25% when equipped with heavy armor.
Increases P.Def. by 57.1 and decreases received Critical Damage by 25% when equipped with heavy armor.
Increases P.Def. by 59.5 and decreases received Critical Damage by 25% when equipped with heavy armor.
Hex Decreases the enemy's P.Def. by 23% for 30 seconds.
Magic Resistance Increases M.Def. by 48 and Resistance to magic damage by 5%.
Increases M.Def. by 50 and Resistance to magic damage by 5%.
Increases M.Def. by 51 and Resistance to magic damage by 5%.
Power Break Decreases the enemy's P. Atk. by 23% for 30 seconds.
Sting Attacks the enemy with 246 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 262 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 278 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 45 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Provokes the target to attack with 12936 Power.
Provokes the target to attack with 13282 Power.
Provokes the target to attack with 13630 Power.
Decreases P.Def. by 10% and Evasion by 2. Increases P. Atk. and Atk. Spd. by 5% and Accuracy by 2. Continuously consumes MP proportionately to the user's level.
Throws the enemy into confusion, changing their target of attack.
Increases Critical Damage of all party members by 35% for 2 minutes. Additionally increases MP consumption when dancing while song/dance is in effect. Requires a dualsword.
Attacks the enemy with 1110 Power added to P. Atk. Decreases the power of HP recovery magic received by the enemy by 50% for 30 seconds. Can be used when a sword/dualsword weapon is equipped. Over-hit is possible.
Increases your resistance to damage in PvP by 5%. When using Aggression has chance to increase resistance to damage in PvP by 5% for all party members. Duration 15 seconds.
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Increases P. Atk. by 23.7 when using a dualsword.
Increases P. Atk. by 25.4 when using a dualsword.
Increases P. Atk. by 27.1 when using a dualsword.
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
Increases P.Def. by 54.6 and decreases received Critical Damage by 25% when equipped with heavy armor.
Increases P.Def. by 57.1 and decreases received Critical Damage by 25% when equipped with heavy armor.
Increases P.Def. by 59.5 and decreases received Critical Damage by 25% when equipped with heavy armor.
Decreases the enemy's P.Def. by 23% for 30 seconds.
Increases M.Def. by 48 and Resistance to magic damage by 5%.
Increases M.Def. by 50 and Resistance to magic damage by 5%.
Increases M.Def. by 51 and Resistance to magic damage by 5%.
Decreases the enemy's P. Atk. by 23% for 30 seconds.
Attacks the enemy with 246 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 262 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 278 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 45 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.

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