L2 Database

CODEX · CLASSES · SHILLIEN_KNIGHT

Shillien Knight

Tier T21 paths

Progression

Skills

Skills acquired by level — each row is a separate SP purchase at the class trainer.

Icon Name Skill Lv. Magic Lv. Description
Aggression Provokes the target to attack with 12936 Power.
Provokes the target to attack with 13282 Power.
Provokes the target to attack with 13630 Power.
Aura of Hate Uses 12936 Power to provoke nearby enemies to attack.
Uses 13281 Power to provoke nearby enemies to attack.
Uses 13632 Power to provoke nearby enemies to attack.
Confusion Throws the enemy into confusion, changing their target of attack.
Dark Armor Increases one's resistance to Holy attacks by 10%.
Defense Aura Increases P.Def. by 15%.
Drain Health Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Freezing Strike Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
Heavy Armor Mastery Increases P.Def. by 54.6 and decreases received Critical Damage by 25% when equipped with heavy armor.
Increases P.Def. by 57.1 and decreases received Critical Damage by 25% when equipped with heavy armor.
Increases P.Def. by 59.5 and decreases received Critical Damage by 25% when equipped with heavy armor.
Hex Decreases the enemy's P.Def. by 23% for 30 seconds.
Life Leech Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.
Magic Resistance Increases M.Def. by 48 and Resistance to magic damage by 5%.
Increases M.Def. by 50 and Resistance to magic damage by 5%.
Increases M.Def. by 51 and Resistance to magic damage by 5%.
Power Break Decreases the enemy's P. Atk. by 23% for 30 seconds.
Shield Mastery Increases Shield Defense by 50% and Defense Rate by 85%. Additionally increases P.Def. by 10% when equipped with heavy armor.
Sting Attacks the enemy with 246 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 262 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 278 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 45 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Summon Phantom Cubic Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P.Def., and Atk. Spd. Requires 2 Spirit Ore.
Sword/Blunt Weapon Mastery Increases P. Atk. by 13 when using a sword or blunt weapon.
Increases P. Atk. by 14 when using a sword or blunt weapon.
Increases P. Atk. by 15.1 when using a sword or blunt weapon.
Vanguard Maximizes attack potential at the cost of defense. Increases P. Atk. with swords by 30%. Decreases P.Def. by 30%, M.Def. by 30% and Shield Defense by 80%. Continuously consumes MP proportionately to the user's level.
Provokes the target to attack with 12936 Power.
Provokes the target to attack with 13282 Power.
Provokes the target to attack with 13630 Power.
Uses 12936 Power to provoke nearby enemies to attack.
Uses 13281 Power to provoke nearby enemies to attack.
Uses 13632 Power to provoke nearby enemies to attack.
Throws the enemy into confusion, changing their target of attack.
Increases one's resistance to Holy attacks by 10%.
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
Increases P.Def. by 54.6 and decreases received Critical Damage by 25% when equipped with heavy armor.
Increases P.Def. by 57.1 and decreases received Critical Damage by 25% when equipped with heavy armor.
Increases P.Def. by 59.5 and decreases received Critical Damage by 25% when equipped with heavy armor.
Decreases the enemy's P.Def. by 23% for 30 seconds.
Inflicts non-attribute damage on the enemy with 26 Power added to M. Atk. Absorbs 80% of the damage as HP.
Increases M.Def. by 48 and Resistance to magic damage by 5%.
Increases M.Def. by 50 and Resistance to magic damage by 5%.
Increases M.Def. by 51 and Resistance to magic damage by 5%.
Decreases the enemy's P. Atk. by 23% for 30 seconds.
Increases Shield Defense by 50% and Defense Rate by 85%. Additionally increases P.Def. by 10% when equipped with heavy armor.
Attacks the enemy with 246 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 262 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 278 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 45 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Summons Phantom Cubic. A Phantom Cubic uses magic that decreases the target's P. Atk., P.Def., and Atk. Spd. Requires 2 Spirit Ore.
Increases P. Atk. by 13 when using a sword or blunt weapon.
Increases P. Atk. by 14 when using a sword or blunt weapon.
Increases P. Atk. by 15.1 when using a sword or blunt weapon.
Maximizes attack potential at the cost of defense. Increases P. Atk. with swords by 30%. Decreases P.Def. by 30%, M.Def. by 30% and Shield Defense by 80%. Continuously consumes MP proportionately to the user's level.

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