L2 Database

CODEX · CLASSES · ABYSS_WALKER

Abyss Walker

Tier T21 paths

Progression

Skills

Skills acquired by level — each row is a separate SP purchase at the class trainer.

Icon Name Skill Lv. Magic Lv. Description
Backstab Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Confusion Throws the enemy into confusion, changing their target of attack.
Critical Damage Increases Critical Damages by 93.
Dagger Mastery Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Deadly Blow Attacks the target's vital spot with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Defense Aura Increases P.Def. by 15%.
Drain Health Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Execution Increases the user's damage toward humanoids by 10% for 10 minutes.
Freezing Strike Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
Hex Decreases the enemy's P.Def. by 23% for 30 seconds.
Light Armor Mastery Increases P.Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Power Break Decreases the enemy's P. Atk. by 23% for 30 seconds.
Silent Move Disables preemptive attacks from enemies. Decreases Speed by 40% and Increases resistance to Fire, Water, Wind and Earth attacks by 10%. Continuously consumes MP.
Sting Attacks the enemy with 246 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 262 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 278 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 45 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Unlock There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Vicious Stance Increases Critical Damages by 139. Additionally increased Critical Damage by 3%. Continuously consumes MP proportionately to the user's level.
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Throws the enemy into confusion, changing their target of attack.
Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Attacks the target's vital spot with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Inflicts dark damage on the target with 49 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 50 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Inflicts dark damage on the target with 52 Power added to M. Atk. Absorbs 20% of the damage inflicted on target as HP.
Increases the user's damage toward humanoids by 10% for 10 minutes.
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 30 Power and decreasing their Speed by 20% for 1 minute.
Temporarily freezes the surrounding air, inflicting Water damage on the enemy with 31 Power and decreasing their Speed by 20% for 1 minute.
Decreases the enemy's P.Def. by 23% for 30 seconds.
Increases P.Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Decreases the enemy's P. Atk. by 23% for 30 seconds.
Disables preemptive attacks from enemies. Decreases Speed by 40% and Increases resistance to Fire, Water, Wind and Earth attacks by 10%. Continuously consumes MP.
Attacks the enemy with 246 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 262 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 35 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
Attacks the enemy with 278 Power added to P. Atk., decreases the enemy's Speed by 20% and inflicts Bleed causing loss of 45 HP per second for 20 seconds. Requires a sword, dagger, dualsword, or dual-dagger. Over-hit is possible.
There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Increases Critical Damages by 139. Additionally increased Critical Damage by 3%. Continuously consumes MP proportionately to the user's level.

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