L2 Database

CODEX · CLASSES · PLAIN_WALKER

Plain Walker

Tier T21 paths

Progression

Skills

Skills acquired by level — each row is a separate SP purchase at the class trainer.

Icon Name Skill Lv. Magic Lv. Description
Backstab Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Charm Decreases the enemy's Critical Rate by 20%, Critical Damage by 20% and aggression toward the user by 252.
Decreases the enemy's Critical Rate by 20%, Critical Damage by 20% and aggression toward the user by 259.
Decreases the enemy's Critical Rate by 20%, Critical Damage by 20% and aggression toward the user by 266.
Critical Chance Increases Critical Rate by 30%.
Dagger Mastery Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Deadly Blow Attacks the target's vital spot with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Defense Aura Increases P.Def. by 15%.
Elemental Heal Restores one's own HP with 236 Power.
Restores one's own HP with 245 Power.
Restores one's own HP with 254 Power.
Entangle Decreases the enemy's Speed by 30% for 30 seconds.
Execution Increases the user's damage toward humanoids by 10%, but decreases movement Speed by 10% for 10 minutes.
Fake Death Plays dead to keep a monster from attacking. Consumes 10 MP per second.
Light Armor Mastery Increases P.Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Poison Recovery Cures the user of moderate poisoning.
Silent Move Disables preemptive attacks from enemies. Decreases Speed by 40% and Increases resistance to Fire, Water, Wind and Earth attacks by 10%. Continuously consumes MP.
Spirit Barrier Increases the user's M.Def. by 15% for 20 minutes.
Unlock There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Vicious Stance Increases Critical Damages by 139. Additionally increased Critical Damage by 3%. Continuously consumes MP proportionately to the user's level.
Supplements P. Atk. with 1107 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1176 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Supplements P. Atk. with 1249 Power to strike the enemy's unprotected back with a 2% chance for Half-kill. Available when equipped with a dagger or a dual dagger. Over-hit, critical hit and half-kill are possible.
Decreases the enemy's Critical Rate by 20%, Critical Damage by 20% and aggression toward the user by 252.
Decreases the enemy's Critical Rate by 20%, Critical Damage by 20% and aggression toward the user by 259.
Decreases the enemy's Critical Rate by 20%, Critical Damage by 20% and aggression toward the user by 266.
Increases P. Atk. by 20.3 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 21.8 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Increases P. Atk. by 23.4 when using a dagger. Increases expertise in using a dagger, making it possible to use a dagger more skillfully.
Attacks the target's vital spot with 1107 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1176 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Attacks the target's vital spot with 1249 Power added to P. Atk. Requires a dagger. Over-hit and Half-kill are possible.
Restores one's own HP with 236 Power.
Restores one's own HP with 245 Power.
Restores one's own HP with 254 Power.
Decreases the enemy's Speed by 30% for 30 seconds.
Increases the user's damage toward humanoids by 10%, but decreases movement Speed by 10% for 10 minutes.
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
Increases P.Def. by 15.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 16.7 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Increases P.Def. by 17.8 and Evasion by 7, and decreases the chance of receiving Critical Damage by 25% when equipped with light armor.
Disables preemptive attacks from enemies. Decreases Speed by 40% and Increases resistance to Fire, Water, Wind and Earth attacks by 10%. Continuously consumes MP.
Increases the user's M.Def. by 15% for 20 minutes.
There is a 100% chance to open a level 1 door, a 75% chance to open a level 2 door, and 90% chance to open a level 40 treasure chest. Requires 5 Thief Keys.
Increases Critical Damages by 139. Additionally increased Critical Damage by 3%. Continuously consumes MP proportionately to the user's level.

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