QUESTS · FRINTEZZA · WALKTHROUGH
Quest for Frintezza
Lineage 2 Frintezza quest guide — requirements, walkthrough, and party leader instructions.
1. Four Goblets
Quest 620 ↗This quest rewards random items including S-grade weapon and armour parts, adena, crafting items and enchants. Completing it before killing the Shadow of Halisha lets the party leader trade every 1000 Broken Relic Part 1 for an S-grade weapon recipe. Slaying Halisha's Anchor during this quest also offers third-profession candidates an alternate path that avoids killing 700 mobs at the Shrine of Loyalty.
- To access the Four Sepulchers, you need at least one Entrance Pass to the Sepulcher. To obtain this item, start the quest Relics of the Old Empire and kill monsters from the Imperial Tomb until you get the item. You will also collect Broken Relic Part items, which the NPC at the Imperial Tomb entrance trades for random recipes — or alternatively, Four Goblets lets the party leader choose the reward directly.
- All party members must have at least one Entrance Pass before the run starts.
- In the Nameless Spirit room there are 4 doors, each leading to a Sepulcher. The process inside each one is the same. To obtain all 4 Goblets, you must complete each Sepulcher once.
- After the final "Put hand on four Big Mausoleum Temples statue place then enter inside Mausoleum Temple." phrase is announced, the party leader speaks to the stone in front of the chosen door; the leader then has 5 minutes to do so and get the entire party into the first room. From that moment, the party has 45 minutes to finish the dungeon.
Conqueror's Sepulcher Manager: Current 5 minutes, in the past.
Conqueror's Sepulcher Manager: Current 10 minutes, in the past.
Conqueror's Sepulcher Manager: Current 45 minutes, in the past.
Conqueror's Sepulcher Manager: Game Over, in the past.
Conqueror's Sepulcher Manager: The present to be allowed to enter Mausoleum Temple
Conqueror's Sepulcher Manager: Put hand on four Big Mausoleum Temples statue place then enter inside Mausoleum Temple.
First Room
Upon entering, the party heads straight to the door of the next room and waits for a Mysterious Chest to spawn. The character with highest evasion or defence speaks to the chest first. Insects of several types appear — including healers, mages, and warriors — among which exactly one is undead: this is Halisha's Officer, the one that must be killed.
On Halisha's Officer dying, a Key Chest drops at the spot. Any party member can talk to the chest; whoever takes the key warns the others and speaks to the statue beside the next door. The door opens and the party has a brief window to cross — anyone who doesn't make it in time is left behind.
Second Room
Same shape as the First Room, with one notable difference: the room's mobs root any character they hit. There is a single fire-mage mob in the centre; killing it drops the Key Chest.
Third Room
An NPC called Victim appears. Keeping Victim alive lets her randomly buff the party in subsequent rooms with effects that likely mitigate some debuffs ahead — including a Block Heal effect. Killing Victim instead spawns a single mob with 5× increased defence; killing that mob drops the Key Chest.
Fourth Room
Kill Halisha's Foreman to drop the Key Chest.
Fifth Room
All party members must stay near the door of the final room — anyone too far receives multiple debuffs. Kill Halisha's Anchor (third-profession candidates may opt into this kill as their progression-quest path instead of the 700-mob route). After Halisha's Anchor falls, the Key Chest drops; then wait for the room's statues to lose their protection and kill them to open the next door.
Sixth Room
Raid Boss Shadow of Halisha. There are four cosmetically-identical Shadow variants, each with a different set of Raid Fighters supporting them. The fight itself is moderate-difficulty.
After the Rooms
After the Boss dies, an NPC spawns; every party member talks to it. The party is teleported to a chamber containing another NPC who opens the Cargo Boxes. Any character holding 1000 Broken Relic Part (from the Relics of the Old Empire quest) may choose an S-grade weapon recipe at this point — the reward is item-holder based, not leader-only. The first run awards one Goblet; running all four Sepulchers awards all 4 Goblets (the literal "Cup").
2. Last Imperial Prince
Quest 119 ↗This quest is required to access Frintezza. Four Goblets must be completed before starting this quest, and Journey to a Settlement must be completed only after this one finishes.
- In the last room of the Imperial Tomb, talk to the Nameless Spirit and select "Last Imperial Prince".
- Go to the city of Rune and talk to Nurse Devorin, who plays an ancient song for you.
- Return to the Nameless Spirit, who grants you the quest item Antique Brooch.
3. Journey to a Settlement
Quest 654 ↗This is the last prerequisite for Frintezza. You must complete Four Goblets and Last Imperial Prince — in that order — before starting this one.
- Talk to the Nameless Spirit, the NPC in the last room of the Imperial Tomb.
- Head to Wall of Argos and kill Canyon Antelope or Canyon Antelope Slave until you obtain the quest item Antelope Skin.
- Return to the Nameless Spirit and turn in the Antelope Skin, which rewards Frintezza's Magic Force Field Removal Scroll — the consumable that unlocks the Frintezza encounter.