Ancient Scroll: Enchant Armor (S-Grade)
When enchanted, increases P. Def. by 1 for S-Grade armor and accessories. Increases by 3 starting from +4. It can safely be enchanted up to +3. For one-piece armor, it can safely be enchanted up to +4. When enchant fails, the item is not crystallized and the existing enchant value is maintained. When armor is enchanted up to +4, HP increases according to the enchant value. Cannot be used on armor that are +6 or above.
Item effects
Skills granted while equipped
Drops
Monster sources
| Drake Lord | 80 | 5–10 | |
| Behemoth Leader | 80 | 5–10 | |
| Dragon Beast | 80 | 5–10 | |
| Tiat | 80 | 4–8 | |
| Bloody Karik | 80 | 1 | |
| Bloody Karinness | 80 | 1 |
Drake Lord Lv 80 Behemoth Leader Lv 80 Dragon Beast Lv 80 Tiat Lv 80 Bloody Karik Lv 80 Bloody Karinness Lv 80